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Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial - 28/05/20

Doi : 10.1016/j.rehab.2019.10.009 
Isabelle Laffont a, b, , Jerome Froger b, c, Claire Jourdan a, b, Karima Bakhti a, b, Liesjet E.H. van Dokkum j, Abdelkader Gouaich d, Huei Yune Bonnin c, Philippe Armingaud c, Audrey Jaussent e, Marie Christine Picot e, Emmanuelle Le Bars f, j, Arnaud Dupeyron b, c, Caroline Arquizan g, Anthony Gelis h, i, Denis Mottet b
a PRM Department, University of Montpellier, Hôpital Lapeyronie, Montpellier University Hospital, 191, boulevard du Doyen-Gaston-Giraud, 34291 Montpellier cedex 05, France 
b IFRH, Euromov, University of Montpellier, Montpellier, France 
c PRM Department, University of Montpellier, Nimes University Hospital, Grau du Roi, France 
d LIRMM, University of Montpellier, Montpellier, France 
e Inserm, Clinical Research and Epidemiology Unit, University of Montpellier, Montpellier, France 
f CNRS, L2C, University of Montpellier, Montpellier, France 
g Neurology Department, University of Montpellier, Montpellier University Hospital, Montpellier, France 
h PRM Department, Propara Center, Montpellier, France 
i Epsylon, Paul Valery University, Montpellier, France 
j Neuro Imagery Department, University of Montpellier, Montpellier University Hospital, Montpellier, France 

Corresponding author at: PRM Department, University of Montpellier, Hôpital Lapeyronie, Montpellier University Hospital, 191, boulevard du Doyen-Gaston-Giraud, 34291 Montpellier cedex 05, France.PRM Department, University of Montpellier, Hôpital Lapeyronie, Montpellier University Hospital191, boulevard du Doyen-Gaston-GiraudMontpellier cedex 0534291France

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Highlights

Video games are not superior to conventional rehabilitation of the upper limb in sub-acute stroke.
Video games act as an additional therapy increasing the amount of rehabilitation after stroke.
Video game rehabilitation could be more efficient when started before 30 days post-stroke.

El texto completo de este artículo está disponible en PDF.

Abstract

Background

Few rehabilitation methods have proven their efficacy in increasing sensori-motor recovery and/or function of the upper limb (UL) after stroke. Video games (VGs) are promising tools in this indication.

Objective

To compare UL rehabilitation by using VGs and conventional rehabilitation (CR) in patients with sub-acute stroke.

Design

Single-blind, multicentric trial, with central randomization and stratification by center.

Setting

Physical and rehabilitation medicine departments of 2 university hospitals.

Participants

Adults within 3 months after a first vascular cerebral accident, with UL Fugl Meyer Score (UL-FMS)<30/66 and without major cognitive impairment.

Intervention

A 45-min additional session of conventional occupational therapy (OT) or a VG-based OT session as add-on therapy to usual rehabilitation programs, 5 days/week for 6 weeks.

Main Outcome Measures

Primary outcome: UL-FMS. Secondary outcome: Box and Block Test (BBT), Wolf Motor Function test (WMFT), Motor Activity Log (MAL), Barthel Index and quality of life (SF-36).

Results

We included 51 patients (20 women) at a mean (SD) of 27.2 (19.4) days post-stroke (mean age 58 years [range 24–83]), 26 in the CR group and 25 in the VG group (23 in each group at 6-month follow-up). The mean duration of the additional rehabilitation session was similar in both groups: 29.3 (4.3) vs 28.0 (4.4) min in CR and VG groups. Shoulder pain occurred in 4 patients in the VG group versus 7 in the CR group. At day 45, gain in UL-FMS did not significantly differ between the groups (CR mean 17.8 [14.6] vs VG 24.1 [14.8]; P=0.10), whereas gain in BBT was doubled in the VG group (CR 7.4 [12.2] vs VG 15.7 [16.3]; P=0.02). At 6-month follow-up, the study was inconclusive about between-group differences in UL-FMS, BBT and other criteria. Post-hoc analysis showed that gains in UL-FMS or BBT were significantly higher in the VG than CR group for patients included within 30 days post-stroke.

Conclusion

In general, we cannot conclude that video gaming and conventional OT led to different long-term sensorimotor recovery of the UL after sub-acute stroke. However, when applied within the first month after stroke, video gaming was more efficient than conventional rehabilitation on both sensorimotor recovery and gross grasping function.

Trial registration

ClinicalTrials.gov (NCT01554449).

El texto completo de este artículo está disponible en PDF.

Keywords : Stroke, Upper limb, Video games, Rehabilitation


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