Proficiency-based virtual reality training significantly reduces the error rate for residents during their first 10 laparoscopic cholecystectomies - 22/08/11
, Lars Enochsson, M.D., Ph.D. c, d, Anthony G. Gallagher, Ph.D. f, Leif Hedman, Ph.D. d, Christian Hogman, M.Sc. b, David A. McClusky, M.D. e, Stig Ramel, M.D., Ph.D. a, C. Daniel Smith, M.D., F.A.C.S. g, Dag Arvidsson, M.D., Ph.D. cAbstract |
Background |
Virtual reality (VR) training has been shown previously to improve intraoperative performance during part of a laparoscopic cholecystectomy. The aim of this study was to assess the effect of proficiency-based VR training on the outcome of the first 10 entire cholecystectomies performed by novices.
Methods |
Thirteen laparoscopically inexperienced residents were randomized to either (1) VR training until a predefined expert level of performance was reached, or (2) the control group. Videotapes of each resident’s first 10 procedures were reviewed independently in a blinded fashion and scored for predefined errors.
Results |
The VR-trained group consistently made significantly fewer errors (P = .0037). On the other hand, residents in the control group made, on average, 3 times as many errors and used 58% longer surgical time.
Conclusions |
The results of this study show that training on the VR simulator to a level of proficiency significantly improves intraoperative performance during a resident’s first 10 laparoscopic cholecystectomies.
Le texte complet de cet article est disponible en PDF.Keywords : Virtual reality, Proficiency-based, Training, Simulation, Laparoscopic
Plan
Vol 193 - N° 6
P. 797-804 - juin 2007 Retour au numéroBienvenue sur EM-consulte, la référence des professionnels de santé.
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